UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UVariant { constexpr auto DisplayText = 0x28; // FText constexpr auto ObjectBindings = 0x58; // TArray<UVariantObjectBinding*> constexpr auto Thumbnail = 0x68; // UTexture2D* } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UVariant { public const byte DisplayText = 0x28; // FText public const byte ObjectBindings = 0x58; // TArray<UVariantObjectBinding*> public const byte Thumbnail = 0x68; // UTexture2D* } } }