UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UVariantObjectBinding { constexpr auto CachedActorLabel = 0x28; // FString constexpr auto ObjectPtr = 0x38; // FSoftObjectPath constexpr auto LazyObjectPtr = 0x50; // LazyObjectProperty constexpr auto CapturedProperties = 0x70; // TArray<UPropertyValue*> constexpr auto FunctionCallers = 0x80; // TArray<FFunctionCaller> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UVariantObjectBinding { public const byte CachedActorLabel = 0x28; // FString public const byte ObjectPtr = 0x38; // FSoftObjectPath public const byte LazyObjectPtr = 0x50; // LazyObjectProperty public const byte CapturedProperties = 0x70; // TArray<UPropertyValue*> public const byte FunctionCallers = 0x80; // TArray<FFunctionCaller> } } }