Classes

UWorldComposition

UObject

WorldComposition represents world structure: Holds list of all level packages participating in this world and theirs base parameters (bounding boxes, offset from origin) Holds list of streaming level objects to stream in and out based on distance from current view point Handles properly levels repositioning during level loading and saving

Member Type Offset Share
TilesStreaming

Streaming level objects for each tile.

TArray<ULevelStreaming*> 0x48
TilesStreamingTimeThreshold

Time threshold between tile streaming state changes.

double 0x58
bLoadAllTilesDuringCinematic

Whether all distance dependent tiles should be loaded and visible during cinematic.

bool 0x60
bRebaseOriginIn3DSpace

Whether to rebase origin in 3D space, otherwise only on XY plane.

bool 0x61
RebaseOriginDistance

Maximum distance to current view point where we should initiate origin rebasing.

float 0x64