WorldComposition represents world structure: Holds list of all level packages participating in this world and theirs base parameters (bounding boxes, offset from origin) Holds list of streaming level objects to stream in and out based on distance from current view point Handles properly levels repositioning during level loading and saving
Member | Type | Offset | Share |
---|---|---|---|
TilesStreaming
Streaming level objects for each tile. |
TArray<ULevelStreaming*> | 0x48 | |
TilesStreamingTimeThreshold
Time threshold between tile streaming state changes. |
double | 0x58 | |
bLoadAllTilesDuringCinematic
Whether all distance dependent tiles should be loaded and visible during cinematic. |
bool | 0x60 | |
bRebaseOriginIn3DSpace
Whether to rebase origin in 3D space, otherwise only on XY plane. |
bool | 0x61 | |
RebaseOriginDistance
Maximum distance to current view point where we should initiate origin rebasing. |
float | 0x64 |